I
think that, comparatively, web 2.0 tools are going to be significantly more
useful in the classroom then web 1.0 tools. Even the Web 2.0 tools that are for
the most part passive for the student—YouTube and teacher created blogs for
students to follow as mentioned in the podcast—are much more compelling. These
tools are useful for finding a more creative way to present information to your
class.
Some of the more
interactive tools that applied to the definition of web 2.0 are going to be
student blogs, Twitter, and Diigo (as mentioned in the podcast). These tools Will be helpful for students by
providing a more interesting means by which to submit work and share knowledge
with their classmates. These tools are
also helpful for teacher professional development because—particularly Diigo—they
can allow professionals to interact and collaborate with each other in an
online setting that is directly related to creative development in their field.
Another interesting web 2.0 tool can be found
at a website called sumdog.com. This website is an educational Game source for
students and teachers. Teachers can set standards and give assignments for
students to complete by playing the games.
Teachers will receive progress reports for each of their students and
will be informed of skills that students struggle with. Teachers will be able
to select the games themselves.
This could be a powerful tool for teachers and
students as it could stimulate interest and motivation in students. The website does require a subscription and
payment depending on needs of the school or the teacher. It allows for an interactive learning
environment between teachers and students.
It can be found at this link: https://www.sumdog.com
A technology advancement mentioned in chapter
12 that seemed the most revolutionary and effective for improving student
success in education is called Lerner Analytics. This is the gathering of data of individual
students that can be used to determine what students have learned, how they
learned it, and the most effective teaching strategies not just for an entire
class but for each individual student. Learner
analytics will use technology to better understand how students learn and what
is necessary and best for student success.
This technology advancement seems to hold the
most promise for education because of its individualistic approach to student education
and its emphasis on observation to determine what works in a way that resembles
the scientific method. Because all students learn differently, creating an
environment that fosters individual differences will be the most successful for
all students.
Classroom apps seem like a lot of fun, I can see where Sumdog would be excellent in an elementary education setting! Great resource!
ReplyDeleteI checked out Sumdog and it was awesome. Thanks for the tip
ReplyDeleteI think that Learner Analytics would be a great resource in the classroom for tracking students progress and allowing for you as a teacher to see individual student progress and help address needs.
ReplyDeleteSumdog, while cool, is not a Web 2.0 technology. I don't see where students or teachers can publish content.
ReplyDelete